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Introduction to 3D Game …ogramming with DirectX 12
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Introduction-to-3D-Game-Programming-with-DirectX-12.ISO
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Chapter 2 Matrix Algebra
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Fig2-1.bmp
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2016-03-02
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1.4 MB
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553x868
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16-bit (7,294 colors)
ocr:
Cwindowsisystems2/cmd.exe 0 0 0 2 0 0 0 4 0 2 3 1 0 0 0 D 1 0 0 0 0 1 0 0 0 0 1 E AxB E 0 0 0 0 2 0 0 0 0 4 0 I 2 3 1 D = transpose(A) E 0 0 1 0 2 0 2 0 0 4 3 0 0 0 1 det E determinant(A) = (8, 8, 8, 8) E = inverse(A) E 0 0 0 0 0.5 0 0 0 0 0.25 0 -1 -0.75 1 - AxE E 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 Press any key to continue 4